Sunday, May 10, 2015

A Graphics System

Model of a computer graphics system:


A computer graphics system must have all the components of a  general purpose computer system. Typically those components are following:

1. Input devices ( Mouse, keyboard, Joystick, Digital pen)
2. Output devices ( Digital display, extended digital display)
3. Processor
4. Memory
5. Frame Buffer

Most of the computation in computer graphics is targeted to frame buffer so it should be given a due attention.

Frame Buffer:


Almost all graphics system are Raster based systems. In Raster based system, entire screen is divided into picture elements which is called pixels. Information is displayed on screen by assigning a color to each pixel.

A picture is also called a raster- an array of pixels.

All pixels are stored in a buffer (placed in RAM) and its is called Frame buffer.

Resolution of Frame buffer: determined by number of pixels.

Depth of frame buffer:  determined by number of bits assigned to each pixel for storing color information.

Example:
  • 1- bit deep frame buffer can have only 2 colors (Black, white).
  • 8-bit deep frame buffer can have only 256 colors.
  • 24-bit deep frame buffer is said a true color system or full-color system.
True color system is also called RGB color system because every color is made up of 3 primary colors (Red, green, Blue) and for each pixel distribution of 24 bits is as follows:

[8 bits (Red)] [8 bits (Green)] [8 bits (Blue)]